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I AM SHARING THIS WITH YOU
Friday, February 28, 2003
Tuesday, February 25, 2003
` ` ` ` ` ` ` ` ` ` ` ` Games allow for an imposition of artificial utility on groups of people that keep relationships going. Since utility-based relationships are always more durable, more constant, and less stressful than emotionally-based relationships, providing this utility in so many new and more enveloping forms is the most remarkable thing these games offer. Who wants to play intramural volleyball when you can start up an economy or take over a third of the land? The sheer amount of shared accomplishment is something that most people won't get from their work.A., Waggish p.s. Har har. ` ` ` ` ` ` ` ` ` ` ` ` Monday, February 24, 2003
` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` Saturday, February 22, 2003
` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` Friday, February 21, 2003
` ` ` ` ` ` ` ` ` ` ` ` Thursday, February 20, 2003
I have avoided MMOGs for a long time, since they had 'never finish your dissertation' written all over them. But finally I gave in. I chose a relatively safe one - the Game Neverending. To make a long story short - and to not tell a lot of other stories that I could - I got to be third level, at which point the easiest way for me to make money (and hence buy a house, become famous and happy etc. etc.) in the game was to bake pies. I'd go to the grocery store, buy some flour and butter and apples, and make an apple pie. Then I'd sell it to the local cafe, and make a profit from the sale.From a long post called Mars and Mansions (via Paperlane). ` ` ` ` ` ` ` ` ` ` ` ` Wednesday, February 19, 2003
Tuesday, February 18, 2003
According to the Geneva Notebook, the cheese “can now [late autumn/winter] be found in almost every shop and supermarket in this area [Geneva].” Oh, North America ... ` ` ` ` ` ` ` ` ` ` ` ` Monday, February 17, 2003
The Glass Bead Game at Waldzell is a concretized version of the game described, in general terms, in Hermann Hesse's 1943 novel, Das Glasperlenspiel (English: Magister Ludi or The Glass Bead Game). Although Waldzell provides guidance in the form of rules of play, the central product is the Glass Bead Game Archive. The purpose of the Game Archive (which has a precedent in the novel) is to provide a single, easily accessible repository of completed games. For Waldzell, this repository serves both the Game directly as a source of structures upon which to build, as well as the Canon as a source of incremental growth and concensus.See also CoreWave's Glass Bead Game and, of course, dmoz. The Waldzell Zeroth-Order Game: “While the first assertion of the first move of a zeroth-order game is made simply by invoking two terms and stating the relation between them, all other assertions must be connected directly or indirectly to the first assertion -- and hence to each other. Two assertions are directly connected if they have a term in common. Two assertions are indirectly connected if there is a chain of directly connected assertions between them.” Finally, Considerations for those who would build variants on Hermann Hesse's Glass Bead Game. * * * * * Hey Dirk, er, Matt, isn't it the mesh, the interconnectedness, and not the trails that we are building? (A trail is a view on the mesh, like a memex (“Consider a future device for individual use ... A memex is a device in which an individual stores all his books, records, and communications ...”) is an individual's view on the world.)Perhaps it's more like we/Google are playing a glass bead game (just not, generally, very well yet). (p.s. Oh, imagine Everything2 with just the right constraints and all the blather cut out.) ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` Saturday, February 15, 2003
Friday, February 14, 2003
(Update: “Best Practices” is defined as: “Sites demonstrating unparalleled excellence across The Academy's six criteria: content, structure & navigation, visual design, interactivity, functionality, and overall experience. Best Practices sites serve as an industry benchmark for the most current, innovative, and advanced practices in Web development.”) I am suppposed to be getting a zeitgeist from my people, so, people, post away: Done. The submittal form has been removed. Thanks to everyone who submitted a suggestion! ` ` ` ` ` ` ` ` ` ` ` ` Out of this same light, out of the central mind,Happy Valentine's Day. Love. ` ` ` ` ` ` ` ` ` ` ` ` Thursday, February 13, 2003
Tuesday, February 11, 2003
(Also, for a guy who doesn't generally review books, I have been getting lots of review copies: I neglected to mention Christina's Information Architecture: Blueprints for the Web from a few months back another book I really wish I had back in 1999). ` ` ` ` ` ` ` ` ` ` ` ` Friday, February 07, 2003
` ` ` ` ` ` ` ` ` ` ` ` Thursday, February 06, 2003
“Even with broad media exposure, "The Sims Online" sold 105,000 copies, or only about a quarter of the initial shipment in December. Since then, 82,000 users have registered to play the game for the 30-day trial; of those, about 40,000 have run out of free time and are paying the monthly fee, Riccitiello said.” Ouch. The article contains the third or fourth comparison to screensavers I have heard. ` ` ` ` ` ` ` ` ` ` ` ` Wednesday, February 05, 2003
` ` ` ` ` ` ` ` ` ` ` ` Tuesday, February 04, 2003
` ` ` ` ` ` ` ` ` ` ` ` Sunday, February 02, 2003
Here's the thing: AMF is a closed protocol and no spec has been published. Macromedia wants about US$1,000 per CPU for the remoting server. A clever Flash/PHP developer has come up with a way of getting PHP to talk AMF, apparently by viewing a publicly available demo application on Macromedia's site. So far no word from Macromedia about how they feel about this (developers are wondering) and in the meantime, an AMF-PHP project has been set up on Sourceforge. If you can do it in PHP, then you can do it in Java or .NET (and then nearly the whole point of buying the Remoting server disappears). The question: is it illegal to reverse engineer a communication protocol? (In this case, I can't find anything about reverse engineering in the Flash Player EULA except in the context of the player software itself, and nothing at all about protocols.) Anybody know? (Positive indications, but no answer yet from my Googling.) (Update: Anil says reverse engineering a protocol clean-room is totally legal, citing the IM back and forths.) ('Nother update: Cory concurs, citing a large number of precedents, and Jason Krogh (who, by the way, did the swell programming behind Trevor Van Meter's ultra-cool Fly Guy) also agrees. General consensus is that it is all fine, but Macromedia can still change the protocol at any time. I'm not worried about this at all, since there is no way they could do that without breaking stuff that is made with their products. In the case of, e.g., IM networks, when the proprietary protocol maker controls the clients and the servers, they can make whatever changes they want, but Flash Remoting will be running on all different servers and clients around the world.) Should we all feel free to start building applications around AMF? This would be a big leap forward for complex real-time in-browser applications. (Answer appears to be: yes.) ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` Saturday, February 01, 2003
It was a great example and one of the very few news sites that actually pointed to other news sites for stories. I guess Terra Lycos suddenly got afraid of losing eyeballs? Weak. Very weak. (Update: Elsewhere Today is back now. It was temporarily replaced with a section called “In Case You Missed It” with links to older Wired News stories. Experiment that didn't pan out?) ` ` ` ` ` ` ` ` ` ` ` ` (Two years and a few days ago, I went down to San Francisco, partly to attend a very special 30/30 birthday party for Judith. I came back with a date, went on a trip, and now I am married. Surely JZ is a Great Connector.) ` ` ` ` ` ` ` ` ` ` ` ` Blab. This reader sees humor in vast corporate tragedy. This is our kind of reader.That's the kind of thinking that makes for a great executive. Hey, Steve: missed your calling.The AOL loss is pretty funny, really. According to the article you linked to, they took a $54 billion dollar "writedown" in the first quarter of last year ("we noticed the dotcom bubble burst"), and then another ($45 billion dollar) "goodwill" writedown at the end ("people think we're idiots"). The nicely symmetrical numbers add up to $99 billion. In actual money, not counting these little writedowns, I think they're claiming to have made like 5 billion after taxes during the year (although the article is amazingly muddy about when they're talking about the year and when they're talking about the quarter). Them intangible assets are so troublesome...They should have auctioned off their good will on e-Bay. It just seems certain that they could have gotten more than negative $45B for it, doesn't it? Some wacky guy in Oklahoma, up late at night, figures he'll snatch up all of AOL's good will for, oh, twenty-five bucks? ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` |